Tools I Built
Focused tools for the parts of photography and filmmaking that existing software leaves unresolved.
Shaped by real production work — before the shoot, in transit, and at the desk.
Why I Build
Most production problems are not dramatic.
They are small, repeated decisions: how to prepare a project, inspect media, select images, verify deliveries, or pack the right equipment.
I build software to remove that friction from my own workflow. Each of these five tools began with a problem I encountered myself — on set, in transit, or at the desk.
Shared Principles
- Built for my own work first
- Not imagined use cases. Each tool began with a problem from actual production.
- Local-first where possible
- Files stay on the device or in their original folders whenever the workflow allows it.
- Focused, not comprehensive
- Each tool solves one narrow problem instead of becoming another all-in-one platform.
- Human judgment stays central
- The software supports decisions. It does not pretend to replace them.
Where They Fit
- PlanLOADOUT
- PrepareFrameBase
- BrowseGyoKan Select
- SelectSelectDesk
Verify ShooterSync — for multi-camera photo sets, before or after handoff
The Tools
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LOADOUT
Design your production setup before packing it.
Place cameras, lenses, power, audio, media, and support equipment on a visual canvas, then connect the setup manually.
View LOADOUT →
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FrameBase
Build project structures before returning to your desk.
Create consistent folder structures for video and photography projects before the files reach your editing setup.
View FrameBase →
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GyoKan Select
A native media browser for reviewing local files before editing.
Browse, compare, and preview images, video, audio, and LUTs directly from their existing folders.
View GyoKan Select →
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SelectDesk
A digital light table for final image selection.
Spread images out, arrange them freely, and make the final decision without ratings or AI culling.
View SelectDesk →
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ShooterSync
Verify and reorganize multi-camera photo deliveries.
Merge JPEGs by capture time, compensate for clock differences, inspect gaps and camera distribution, then create a verified copy.
View ShooterSync →
These tools are built independently and refined through actual use.
They are not meant to replace established creative software. They address the smaller gaps around it.